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    <title>Depth-First: Tag limit</title>
    <link>http://depth-first.com/articles/tag/limit</link>
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    <ttl>40</ttl>
    <description>Walking the Web of Chemical Informatics</description>
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      <title>Stone Knives and Bear Skins</title>
      <description>&lt;p&gt;&lt;img src="http://depth-first.com/demo/20061102/levinthl.jpg" align="right"&gt;&lt;/img&gt;Through &lt;a href="http://www.dalkescientific.com/writings/PyCon2004.html"&gt;Andrew Dalke's blog&lt;/a&gt;, I came across an &lt;a href="http://www.umass.edu/molvis/francoeur/index.html"&gt;online museum&lt;/a&gt; dedicated to early molecular graphics. One section is amazing. It describes the work of &lt;a href="http://www.umass.edu/molvis/francoeur/levinthal/lev-index.html"&gt;Cyrus Levinthal&lt;/a&gt;, who in the mid 1960's built the first interactive molecular graphics system. Users viewed 3-D molecular images on an oscilloscope screen (&lt;a href="http://depth-first.com/articles/2006/09/07/rendering-molecules-with-svg-on-the-web"&gt;vector graphics&lt;/a&gt;!), and manipulated them with a trackball-like device. The system, called "Kluge", handled both small molecules and proteins.&lt;/p&gt;

&lt;p&gt;The computer technology of 1964 could generously be described as feeble by today's standards. Yet Levinthal was able push it to the limit to build the ancestor of systems &lt;a href="http://jmol.sourceforge.net/"&gt;still being developed and used&lt;/a&gt;. It makes me wonder what fantastic things might result if someone today took the same approach.&lt;/p&gt;</description>
      <pubDate>Thu, 02 Nov 2006 14:29:00 +0000</pubDate>
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      <author>Rich Apodaca</author>
      <link>http://depth-first.com/articles/2006/11/02/stone-knives-and-bear-skins</link>
      <category>Meta</category>
      <category>graphics</category>
      <category>levinthal</category>
      <category>limit</category>
      <category>dalke</category>
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